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At Data Design Interactive, we have a no-nonsense approach to the development of games. We offer what the market demands and adjust our hardware, software and skills-base to accommodate that demand.

Our Game Orientated Development System (or G.O.D.S.) has made it possible to develop great games on budget and to a high quality.

G.O.D.S. allows faster, more efficient and more reliable games development by standardising common routines that are then stored within the G.O.D.S. library system.

Coding that would have taken days can now be done in minutes as our G.O.D.S. system rapidly handles all aspects of game coding including 3D objects and special effects, sprites and high quality 24-bit maps, sound effects, music and intro sequences.

Artists are able to add, test and change all graphics without affecting programmers. This allows programmers to continue working on and refining new game code while artists add and refine graphics.

Artists are also able to place scenes and characters directly from their 3D rendering package into game code without any technical or time-consuming conversion processes. In this way the project is able to progress quickly and efficiently to the final product.